Dust is an immersive, virtual reality experience that aims to transform the way people see and experience contemporary dance. It is an innovative project exploring new forms of engaging the audience and creating narratives through the creative partnership between performing arts and new media. The piece is inspired by the fact that every element on Earth was formed at the heart of stardust, as our bodies were. Drawing inspiration from these eternal particles being part of our bodies just for an incredibly short moment, as well as the motif of the unthinkable world expressed by Eugene Thacker’s 'In the Dust Of This Planet', Dust seeks to re-imagine our perception of bodies, space and time with the use of digital technologies. It immerses the audience in a virtual reality (VR) environment created by volumetric capturing. The audience uses VR headsets to place themselves in the immediate presence of the dancer and within a unique visual and aural scenario. The resulting effect is exhilarating, allowing the audience to experience the work from different perspectives and within the space where the dance is happening. Dust is an installation for room-scale VR accompanied by an interactive WebVR website. The website version of the experience was made with Three.js and our custom toolsets for recording and converting the volumetric video stream.